After some time away (during which OSR turned within and G+ died), I wanted to see what was going on, and found SWORDDREAM (which for my own reference, tounge-in-cheekly backronyms to Second Wave of RPG Design, DIY Rules Everything Around Me).
(I found this post most helpful in understanding what *DREAM is and might be and what it isn't and shouldn't. Also the splat is there because not everyone dreams of swords.)
There are nine principles that people have pinned to the door and I wanted to put them here (again for my own reference have you seen how many fucking blogs are in my roll I can't keep track of anything) and jot down some thoughts on each one if I had any.
Copied from a post on Fish in the Pot, with my notes under each one:
THE NINE PRINCIPLES OF *DREAM
1. *DREAM stands against hate & prejudice in all forms. We seek
to actively oppose bigotry & harassment in gaming communities. We
create kind spaces.
The less people like Pundit and Zak in the scene the better, and the more diversity among designers and players the better. Even if this started as a kneejerk reaction to the shitheads (which it really doesn't feel like), it's important to make this value crystal clear.
2. *DREAM works to be radically inclusive. We seek support and
encourage creators, GMs, Players, and organizers from marginalized
groups. And we seek to get better at this all the time.
Same as above thought. Also: how can -I- be better at this?
3. *DREAM encourages the use of sensible tools for communication and consent.
The X Card comes to mind. Are there other tools?
4. *DREAM opposes harassment and strives for non-toxic discourse. We
value best intentions, we call in before calling out, and we start
discussions before we make accusations. We seek to empower everyone to
curate their spaces.
Thoughts 1 and 2 again. Curating our own spaces is important. Nobody has to listen to shitheads if they don't want to, especially not in their own house. This isn't some rationalist agora. I feel like Principles 2-4 are ways of implementing the broader value expressed in 1.
5. *DREAM values creators & their work. We support equitable pay for professional creators and fair treatment for hobbyists.
"Fuck you, pay me." But also, fair treatment for hobbyists means that if people hack your work, or criticize it--don't go after them.
6. *DREAM values a DIY approach to creation. We question gatekeeping,
we take alternative approaches when traditional publishing models fail,
and we believe anyone can make great games.
7. *DREAM values experimentation in game design & world-building.
I like this a great deal.
8. *DREAM isn’t defined by, but is interested in: anti-canons,
emergent story, generative worlds, kitbashing, non-violent play options,
and more. And it is fine if some of these things contradict each other.
So much of these specific interests are my own that I really want this scene to persist (and of course I should contribute to the pile if I really mean it), but to pick out one that challenges my preconceptions: -emergent story-. I have used Fate a bunch and enjoyed many so-called "storygames", but this feels like something different. Is it in the OSRian sense, where the story comes out of what the players actually do in response to the neutral-abiter-DM's in-game situations -as opposed to- having written out a plot and characters etc? Not like to railroad the PCs but like... are emergent narratives the opposite of adventure paths and box text? This, above all, for me, warrants exploration. A delight of OSR/DIY/artpunk(and now *DREAM) is the rich, dense items in random generation tables. For improvisational purposes, a detailed-yet-brief prompt is a strong start... for emergent narrative? I have usually defaulted to very neutral items in my tables (but was I using those for generative worlds? or what even is that if I misunderstand?) and let improvisation and the depth of the setting inspire details. Anyway, there's loads of stuff to explore in this space.
9. There is no one *DREAM. Anyone who commits to these principles is *DREAMing.
Excellent.
I look forward to seeing what comes out of the *DREAMJAM so we can see what up in this scene.
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