Showing posts with label location. Show all posts
Showing posts with label location. Show all posts

Monday, August 10, 2020

Under A Ruined Mall: Weird Occultronic Flora and Candlesnuffers

Planning out the dungeon for Gygax 75 Challenge using the weekend prompts from #RPGaDAY2020:

SHADE & light

The dungeon is the underground structures below where the mall used to be, amidst the ruins of the cyberpunk dystopia. A bunch of these steps are not done but that's fine, the Gygax 75 booklet specifically says that unfinished stuff each week is ok and you just move on and come back to it later, citing Hemingway's technique of ending writing sessions in the middle of a sentence so it's easy to start up again when you come back to it.

Tasks:

i. "Describe the entrance to the dungeon in 7-10 words".

Collapsed ramp into parking garage overgrown with metallic thorns.

ii. "Set aside at least one page of your journal for a point-to-point map."

I did this as well as drawing a quick sketch of the overall structure for myself just to keep the relative locations of things straight in my head. Also I'll probably run it as a pointcrawl anyway.

iii. "For each level, include d6+6 rooms/areas and connect them"

iv. "Include d3+1 ways up or down per level"

v. "Come up with three themes (one per level). Roll d3+2 for each to generate a budget"

So each level has some randomly-determined numbers. I rolled em all and kept track in a table:

Dungeon Level: Parking Garage Subway Sewers and Undercity
Rooms/Areas: 12 9 10
Exits: 3 2 2
Theme Budget: 3 5 3

The themes for each level--if this is an introductory dungeon in this setting then I want it to explore some of the core aesthetics of the setting.

Level one: the parking garage. Theme: cursed vegetation. The occult calamity did all sorts of weird things, but one of the most omnipresent is the fusion of electronics with nature. Wiresnakes, electric berries, metallic thorns. The parking garage, being the level closest to the surface, will have the most contact with the "natural" world above and so will be overgrown and infested with weird occultronic flora and fauna.

Level two: the subway. Theme: technocultists. This is a way to explore the "occult" part of the setting. There is opportunity for some truly strange imagery, not just hooded figures and electric devil skeletons but also rituals and bargains and maybe an actual evil computer. Plus maybe the cultists are in the subway area because the connection to "transit" is important--are they trying to get somewhere else? Bring something here? Change something?

Level three: the undercity and sewers. Theme: shade and light (ha, there's the #RPGaDAY2020 prompts!). I'm basing this on my memory of the Seattle Underground Tour, of the city underneath the new one built on top. A cyberpunk dystopia absolutely would have layers of old buildings at the bottom. This idea of a huge futuristic neon world sitting on top of the ruins of the past literally left in the dark is very evocative. I was thinking things like areas of magical darkness, and bottomless pits, and will-o-the-wisps-but-they're-tiny-drones, and some kind of creature called a "candlesnuffer".

vi. "Make a list of 11 different monsters and place them".

TODO but for a start, there's: wiresnakes, technocultists, electric devil skeletons, candlesnuffers, wispdrones, rats, sewercrawlers, underdwellers, memory ghosts, empty spines, and man-eating plants.

vii. "Spread d6 features throughout the dungeon."

I rolled 4.

viii. "For each room/area, note whether there is treasure."

TODO

ix. "Name three wondrous items and locate them in the dungeon."

What kind of stuff can I pull from the source material to use here?

x. "Spend any remaining theme budget adding detail."

What kinds of sensory details fit into the areas of this map? And specific things to see?

Extra Credit:

"Map out all three levels on graph paper."

No that's hard let me just do a pointcrawl.

"Create a wandering monster table."

11 slots, probably different from the ones I stocked the dungeon with in step vi. WELP time to reskin a bunch of random monsters from the old books.

Lots of things to come back to!

Thursday, August 6, 2020

/\/\U%2D00/\/\: #RPGaDAY2020 6 - Forest

Today's #RPGaDAY2020 prompt is

Forest

I've been doing the Gygax 75 and have been developing a post-apocalyptic post-cyberpunk setting. The challenge guides you to flesh out a dungeon map after making a general local area for your PCs to explore, but I wanted to flesh out another area of the map. Here's the description I wrote before:

Malfunctioning Solar Forest South edge of map. I read somewhere that in the future we'd have fake trees covered in solar panel leaves that rotate to face the sun, atop trunks full of filters that remove CO2 and toxins from the air and produce algae. This forest's broken though. And full of wiresnakes.

This leaves us with a couple of key questions we can use to flesh out this area:

Why is the forest malfunctioning?

In principle, the solar leaves themselves could still function. However, the servos that rotate them toward the sun have rusted through due to lack of maintenance. Also, wires and connectors have come loose to to scavenger, animal and occult activity. And some of the trees are just engulfed, ironically, in real vegetation. The vast majority of the batteries that store charge from the solar trees have been looted or broken. The air filter and algae pool systems have also failed.

What are the consequences?

Clouds of toxic gases hang in the forest like mist, and the algal bloom has gotten so out of control that there are areas of noxious slime. Some of them are corrosive. Some of them, perhaps, sentient.

Many of the wires here became wiresnakes after the occult calamity. They lie dormant, hungry for energy. Other creatures live in this forest, eating the algae and the twisting metallic vines and electric berry shrubs that have reclaimed and integrated with the artificial forest. Things like rats and pigeons and cyberowlbears. Predators too: lazerhawks and wild dogs.

What can people do here?

It's a place to gather resources. The various kinds of algae probably have uses, as do foraged foods(?) like electric berries. It'll be hard to find any charged batteries, but some might not have been looted, especially deeper in the forest. The solar leaves themselves are absolutely still usable. And if you had some unfathomable use for a whole bunch of wiresnakes, this forest has got you covered.

It's also a place of power. As one of the locales where the natural world has fused most completely with occult computing, technocultists and reality-hackers come here to perform rituals and commune with the Web.

Why would the PCs come here?

Here's some hooks and rumours:

  1. Technocultists kidnapped an old man and took him to the solar forest.
  2. The old control centre in the middle of the forest still has fully charged, giant power cells.
  3. Young Fila swears they saw an owlbear climbing a solar tree.
  4. Doc needs 20 live wiresnakes for a thing. Don't ask.
  5. A reality-hacker calling herself /\/\U%2D00/\/\ is offering a way to jack into the Web without getting a virus, by hooking up to a specific solar tree.
  6. On the summer solstice, all the solar trees wake up again and everyone can charge their batteries--but the creatures are all really agitated.

Artifical forests with cyber-occult wildlife are cool.