Friday, August 26, 2016

Improving the Geekosystem

Today's #RPGaDay2016 prompt is: what hobbies go well with RPGs?

Role-playing has always existed in a geeky ecosystem (a geekosystem?) alongside sci-fi, horror, and fantasy novels, comics and movies, as well as board games and video games. These are obviously great interests and hobbies for role players--not just because they're fun but I think specifically because they provide shared background knowledge. It's easy to underestimate the importance of making sure everyone at the table understands the genre conventions of the games we play. When your group all have a passing familiarity with Tolkeinesque fantasy, that's a lot of groundwork already done!

There are some less common hobbies that dovetail with roleplaying in a very satisfying way. For rules-lite or even GM-less games, I can't express enough how good it is to have a feel for improv. More and more I'm seeing crossover of improv comedy and theatre with RPGs, from the structured explorations of Nordic LARP to the celebrity/comedian players in show games like Tabletop and Harmonquest.

Now, these might be a little esoteric, but the basic principles of improv are so obviously applicable to role-playing in general I'm kind of surprised it's taken this long for people to realize it and start formalizing it in games (like Fiasco) and GMing advice (like in Graham Walmsley's excellent Play Unsafe).

Even a totally basic memory for the phrase "yes and" can, I believe, improve and transform your play. If there's one thing that trying improv as a hobby can give to roleplaying, it's this: accept what is offered, and build on it. Players will try to do things or make assumptions about the world. Roll with it! Make it hard and make it interesting, but accept it. The same goes for the players responding to the GM. Accept the GM's world as presented, and add to it. We don't have to contradict anything already established as important--play within the constraints you've set up yourselves! Improv as a hobby is great for anyone at the table--not just the GM.

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